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Thursday, 1 May 2025

How to Memorise a Deck of Cards: Lesson One

 

Once you know how, it’s like writing on a piece of paper and then reading the answer. Instead of paper, we use anything that’s already sequential and stable in your memory. Memorisers commonly use a Memory Palace: locations along a route through a place you know. 

There are 52 cards in a deck. To start with, we’re going to be memorising the cards in pairs, so we’ll need a memory palace with 26 locations.

Close your eyes and imagine you’re walking through a place you know well. If there’s a choice of directions, pretend that you’ve got one of your hands on the wall, and keep it there: run your hand along the wall to keep you going in the same direction. If you meet a dead end, pretend that there’s a ladder out of the window and continue from where it takes you, or pretend that there’s a magic door that leads you somewhere else and continue from there. 

At each unique location, notice where you are. Think about the colours, textures, sounds, smells, the objects and people associated with that location. Try to keep each location distinct.

If you want to write down your palace that’s fine. Eventually you won’t need to.


1


14


2


15


3


16


4


17


5


18


6


19


7


20


8


21


9


22


10


23


11


24


12


25


13


26



As for writing on this ‘paper’, we’ll be creating Symbolic Scenes that represent the cards in an entertaining manner, and imagine those scenes taking place in those locations. Memorisers commonly use the Major System to create symbolic scenes out of numbers. The Major System converts numbers into consonants; with the addition of whatever vowels you choose, you can turn numbers into words for characters and objects for your symbolic scenes. 

Here’s the Major System, with three additions of my own for the picture cards. Learning the Major System involves using your imagination to create logical links between things, which is what memorisation is all about. Eventually, using the Major System becomes second nature, like a language you’ve learned.


Value

Conversion

Reason

1 (ace in a deck of cards)

T or D

T and D have a single vertical line.

2

N

N has two vertical lines.

3

M

M has three vertical lines.

4

R

R is the fourth letter in the word ‘four’.

5

L

L is the Roman numeral for 50.

6

J or ‘SH’ or soft ‘G’ sound

A 6, mirrored and extravagant, looks a bit like a J. The ‘sh’ sound (“sheep”) and the soft ‘g’ sound (“gym”) is phonetically similar to a ‘j’ sound.

7

K

The K, turned 90 degrees to the right, contains a 7 on the left and a mirrored 7 on the right.

8

F

Imagine a handwritten, lower case ‘f’; joining the letter at the corners creates a character similar to an 8.

9

B or P

A 9 turned over is a lower case ‘b’; a 9 mirrored is a ‘p’.

0 (10 in a deck of cards)

S or Z

Z is the first letter in the word ‘zero’. The ‘s’ sound is phonetically similar to a ‘z’ sound.

Jack

H

Imagine the Jack character as a ‘Hack’ (jobbing writer) or a computer ‘Hacker’. Both rhyme with ‘Jack’.

Queen

W

Imagine the Queen character as secretly a Witch.

King

Y

Imagine the King character as an absolute Yob.


Let’s practice using the Major System on some numbers.


Number

Consonants

Suggested Words

31

M and T/ D

Mat. Mad. Metal detector. Mittens. Mutt. (Words can be as long as you like; only the first two consonants encode our number) 

52

L and N

London Eye. Lunchbox.

63

J/ ‘SH’/ ‘G’ and M

Jam. Gym. Shampoo.

84

F and R

Fart cushion. Furby.


To get a word from each card, we read the card as though it were a two-digit number. The ‘value’ of the card (Ace to King) is the first of the two numbers. The ‘suit’ of the card is the second. Here’s a quick way of turning the suits into numbers:


Suit

Number

Reason

1

A single point, pointing upwards.

2

Two bumps.

3

Three sections.

4

Four corners.


Let’s practice using the Major System on some cards.


Card

Consonants

Suggested Words

Ace of Spades

D/ T and D/ T

Data. Tadpole.

Two of Hearts

N and N

Nando’s. Nun.

Nine of Clubs

B/ P and M

Bumper car. Pimm’s.

Jack of Diamonds

H and R

Harry Potter. Hurdle.



To memorise the deck of cards, we look at the cards two at a time, and combine the two words to create a memorable scene. We imagine those scenes taking place in each of the locations in your memory palace. Here’s a couple of examples.


First card

Word

Second card

Word

Image

Ace of Spades

Tadpole

Two of Hearts

Nando’s

A tadpole tucking into a cheeky Nando’s.

Nine of Clubs

Bumper car

Jack of Diamonds

Harry Potter

A haunted bumper car pursuing Harry Potter.



It’s important to make the first word the active participant in the scene, to preserve the order of the pair. It’s a sentient bumper car chasing Harry Potter, not the other way around. Beyond that, the extra details of the scenes and the way the words interact is entirely up to you. The more sensory detail, humour, and narrative you include in the scene, the more memorable it will be. For example, in the first scene (Ace of Spades, Two of Hearts), I’d include some details of the Nando’s restaurant. Perhaps the tadpole leaves a thin trail of water on the table; maybe the tadpole calls over a waiter to complain that his Nando’s Beanie Pitta doesn’t have the pineapple slice he ordered. Is the waiter flummoxed that there’s a tadpole eating here? Or is the tadpole a regular? It’s entirely up to your imagination, and the more you enjoy the narrative you’ve created the more memorable it will be.

Once you’ve imagined 26 scenes, encoding 1 couplet in each location, you’re ready to recall the deck of cards! Simply imagine walking through your locations in order, look at what’s going on there, and decode the words back into cards. A tadpole eating a Nando’s? Must be the Ace of Spades and the Two of Hearts.

Enjoy using this fun method to memorise a deck of cards. When you’re starting out I suggest carrying a deck with you, and converting a couplet of cards into a memorable scene whenever you’ve got a minute to spare. You don’t have to memorise the image each time, just get fluid with converting cards into words and couplets of cards into scenes. You’ll be getting lots of practice with the Major System, and with creating symbolic scenes.

When you’re ready to increase your speed and accuracy, come back to me for Lesson Two and you can learn the PAO (Person, Action, Object) system, which will allow you to create symbolic scenes that encode four cards in order. You can still use your Memory Palace with 26 locations, except now you’ll be able to memorise two decks! And you’ll still be using the Major System to create your images.